The Strongest Battlegrounds is a Roblox online fighting game where you train and fight others to be the strongest. The Strongest Battlegrounds was developed on August 2nd, 2022, by a group called “Yielding Arts”. Since the game was updated after four months, there have been major changes and additions to The Strongest Battlegrounds. There are eight characters: The Strongest Hero/Saitama, Hero Hunter/Garou, Destructive Cyborg/Genos, Deadly Ninja/Sonic, Brutal Demon/Metal Bat, Blade Master/Atomic Samurai, Wild Psychic/Tatsumaki/Fubuki and a new early access; Martial Artist/Suiryu.
The Strongest Hero/Saitama is the game’s first character; most of his moves are strong, some of his moves do more damage, and you can do some combos on opponents if you practice using Saitama. Saitama has his own wall combo animation where he shoves the enemy on the wall, and he sneezes on them where powerful wind will push them. Tip: If you want to do a wall combo, you do four mouse clicks or tap the punch icon four times if you’re on a mobile device. Then, after the last punch and forward dash, you will be able to do a wall combo.
Normal Punch: Normal Punch is the first move where you basically do a “normal punch”, and it sends the opponent far away. Normal Punch does 20% or 30% damage to the opponent. The minimum health for you to kill them with Normal Punch is 20% health for the opponent, and the finisher is where you push the enemy very far away.
Consecutive Punches: Consecutive Punches is a barrage move where you do a barrage of punches on the opponent, it does 15% damage to the enemy. The minimum health for you to finish them is 13% health for the opponent. The finisher of Consecutive Punches is where you use more punches, and your opponent explodes.
Shove: Shove is a basic 3rd move, where you shove your enemy, and the force of the wind will push them. The move does 7%, not very powerful. The minimum for the shove finisher is 9% health for the opponent. Its finisher is where you shove them, and you explode the upper half of their body. Even though this move is not strong enough, it is useful for combos.
Uppercut: Uppercut is where you uppercut your opponent, and they fly up a little, then come back down to the ground. Uppercut does the same amount of damage as Consecutive Punches, 15% damage. The minimum health for the finisher is 14% health for the opponent. The finisher for Uppercut is where you uppercut them, and they get sent to space.
Saitama’s awakening is called “Serious Mode.” It’s just a simple animation in which you clench your fists together, and the wind particles fly around you.
Death Counter: Death Counter is a counter move. A counter is a parry, where you have to be hit by your opponents, and it will show a cutscene. The cutscene shows you dash behind the enemy, the next scene is where it shows a death symbol, then an animation where you use all your force on your fist, wind particles surrounding your fist, ready to punch. Then, finally, when you punch them, it will create massive destruction, debris flying, and the limbs of the enemy fall apart.
Table Flip: Table Flip is the second awakening move for Saitama, where you charge up your arm, piercing the ground with your hand and flipping a large plate up in the air. This can do more damage to the player if they’re close. A proper way of using Table Flip to kill the opponent: You have to be close to the enemy by wasting their ragdoll cancel. You have to keep down slamming or uppercutting them so that they can’t use their ragdoll cancel. Then, the force of the wind will push them, slowing them down. Tip: you have to angle on where you down slam or uppercut, which is the middle, so when they recover with normal speed and try to run out, they can’t escape. The same thing happens with Serious Punch.
Serious Punch: Serious Punch is Saitama’s third awakening move. This is also the same thing for table flip if you want to use it properly except the animation is different. The part when the wind pushes is kind of delayed but if you time it right, you’ll be able to stun them. The animation: You raise your fist and pull back to charge up for an attack, then you will push your fist forward with a lot of force and strength. Finally, you punch, and it will create massive destruction, where the wind will make a shockwave, pushing everything forward.
Omni-Directional Punch: Omni-Directional Punch is the fourth awakening move. To land it: You have to do the same thing as Table Flip and Serious Punch, where you have to down slam or uppercut the opponent. You have to keep doing it until the enemy has no more ragdoll cancel. The animation of Omni-Directional Punch: You raise your leg up and kick down on the ground, where the opponent and the debris fly up, and then you super jump on one of the debris. You will start to go from one debris to another, increasing your speed and creating after images. Then, after jumping, you will create after images of a hundred fists, and finally, you punch the opponent, killing them and landing safely on the ground.
Hero Hunter/Garou: Garou is a villain since he is called the hero hunter. He has strong moves that can be used in combos. Garou is known as one of the sweatiest characters ever because of the advanced combos. Garou has his own wall combo animation where he does a kick, three punches, pushes them against the wall and finally, does a back flip while doing a final kick on them.
Flowing Water: Flowing Water is a barrage move, where you do barrage punches on the dummy while going forward, it will create after images. Flowing Water does 24% damage to the enemy. The minimum health for the finisher of Flowing Water is 20% health for the enemy. The finisher is where, after doing the last punch, you grab them, drag the opponent, and smash them on the ground.
Lethal Whirlwind Stream: Lethal Whirlwind Stream is the second move of Garou. You grab the enemy, dragging them on the ground while running. Then, after running, you do a twirl spin, and you smash the opponent on the ground. Lethal Whirlwind Stream does 18% damage to the opponent. The minimum health for the finisher is 20% health for the opponent. The finisher of it is where, after smashing the enemy on the ground, you do a spin, then you do an elbow finisher on them.
Hunter’s Grasp: Hunter’s Grasp is the third move where you kick the ground, floating the opponent off the floor, grabbing them and throwing them. Hunter’s Grasp does 10% damage to the enemy. This move is useful for combos. The minimum health for the finisher is 13% or lower health for the opponent. The finisher is where you crush their head to the ground three times after you grab them.
Prey’s Peril: Prey’s Peril is a counter move of Garou. Prey’s Peril can only be used to get hit by someone, and you have to time the move. Prey’s Peril does 21% damage on the opponent. The minimum health for the finisher is 20% health for the enemy. The animation of the finisher: As you do the final punch on the opponent’s stomach, you go behind the opponent, do two punches and one kick in the back, do a twirl spin, and smash them against the ground.
Garou’s awakening is called “Rampage.” In the animation: Your nose starts bleeding, you wipe off the blood and you smash the ground with your two bare hands. You will have a dark purple aura around you.
Water Stream Rock Smashing: Water Stream Rock Smashing is a barrage move where you do barrage punches on the opponent, and it will follow up with you crushing their head to the ground. It does 26% damage to the opponent.
The Final Hunt: The Final Hunt is the second awakening move where you do a twirl spin and kick the ground where it, launches the opponent up in the air. It will follow up with you doing a high jump and smashing the enemy to the ground. The move does 68% damage to the opponent.
Rock Splitting Fist: Rock Splitting Fist is Garou’s third awakening move. The animation for Rock Splitting Fist: You do a spin where it will follow up with an uppercut and a final punch. Rock Splitting Fist does 28% damage to the enemy.
Crushed Rock: Crushed Rock is Garou’s fourth awakening move. It’s where you dash at the enemy and you punch them. Since he got a new rework, now after you punch them, it will follow up where you go behind the enemy, grab their stomach and wrestle them.
Garou used to have these two awakening moves, Hunter’s Cruelty and Doom Prey, but they were replaced by the current moves. Hunter’s Cruelty was like Hunter’s grasp, except it just had a different variation. Doom Prey was identical to Prey’s Peril, except instead of pushing at the end, you grab it and throw it on the ground.
Destructive Cyborg/Genos: Genos is a hero, but he is also a cyborg, and he is called by his violent actions. Genos is known as one of the most annoying characters in the game since he has a projectile move and an overpowered moveset. Genos has his own wall combo where he does two strikes on the opponent, does a parkour around them and kicks them.
Machine Gun Blows: Machine Gun Blows is Genos’s Barrage move where he does barrage punches and follows up with a punch and a kick. The move does 21% damage to the opponent. The minimum health for the finisher is 20% health for the opponent. The finisher is where after doing barrage punches, you burst out flames, burning the enemy.
Ignition Burst: Ignition Burst is Genos’ second move. What it does: You launch yourself, and then you stop to burst out flames. The move does 12% damage to the enemy, Ignition Burst also has a “Use Twice”. “Use Twice” is a mechanic for if you want to stop yourself from launching and just want to burst out the flames. The minimum health for the finisher is 12% health for the opponent. Ignition Burst finisher: After you burst out the flames while the opponent is low, they get burned to a crisp. Ignition Burst can be blocked, but you can still do a little bit of damage to the player.
Blitz Shot: Blitz Shot is a projectile move where you raise your right arm and you shoot out a fireball. You can also hold the move if you want to do more damage to the enemy. Blitz Shot does 15% damage to the enemy, but if you hold it, it does 25% damage. The minimum health for the normal Blitz Shot finisher is 14% health for the enemy. However, the minimum health if you hold a Blitz Shot is 20% health for the opponent.
Jet Dive: Jet Dive is Genos’ fourth move. What it does: You launch yourself up in the air, and then you dive down to the ground to hit your opponent. Jet Dive does 20% damage, but this move can be blocked. The minimum finisher for the move is 20% health for the enemy. The finisher: After diving down at the ground, you launch up in the air, and then you burst out flames to burn the opponent.
Genos’s awakening is called “Maximum Energy Output.” The animation: You charge up his strength, speed and durability. The cyborg arms will be steaming, and you have stronger moves.
Thunder Kick: Thunder Kick is the first awakening move. What it does: You do a spin where you kick the opponent far away, then you will dash at the spot where the opponent landed, and finally, you will dive straight down at the enemy where you punch them. If you miss the move, it will do a different variant where you will put your arms on the ground and burst it with flames, burning the enemy. The first variant, when you kick the enemy, does 40% damage, and the second variant does 20% damage to the enemy.
Speedblitz Dropkick: Speedblitz Dropkick is the second awakening move. What it does: You will dash very fast at the opponent, grab them with your legs, go up, and then smash the enemy on the ground. The move does 49% damage to the opponent.
Flamewave Cannon: Flamewave Cannon is the third awakening move of Genos, where you use your left arm, and then shoot out a laser beam of flames. Flamewave Cannon does 35% damage to the opponent.
Incinerate: Incinerate is the final awakening move of Genos. What it does: You put your two arms together where different mechanics will come out, and then you will burst out a massive wave of fire; this can also damage more than one player. The move does 52% damage to the enemy.
Deadly Ninja/Sonic: Sonic is a criminal that has a power, which is speed. Sonic is known as one of the most annoying characters, and he is also called a “Runner.” Players call him that because Sonic has an overpowered moveset which is his speed. He is also called a runner because he can run fast, and people can’t catch him. Sonic has his own wall combo animation where he cuts the enemy’s chest, then pierces through the chest, does a spin, throws an explosive shuriken at the enemy and kicks them.
Flash Strike: Flash Strike is Sonic’s first move. It involves grabbing your katana and dash-through the opponent, cutting and slicing them. The move does 15% damage to the enemy, and it can be blocked by the opponent. The enemy’s minimum health is 14%. The finisher is where, after dashing through the enemy, they get sliced into pieces.
Whirlwind Kick: Whirlwind Kick is Sonic’s second move. You dash at the enemy, doing a roll and kicking the opponent down on the ground. The move does 12% damage to the opponent. The minimum health for the finisher is 14% health for the opponent. The finisher is where after you dash at the enemy, doing a roll, you kick down, and the opponent’s head will be stuck in the ground.
Scatter: Scatter is the third move of Sonic. It’s where you dash at the opponent, slicing and scattering them a couple of times. Scatter does 15% damage to the enemy, but the move is blockable. The minimum health for the finisher is 20% health for the opponent. The finisher is the same as Flash Strike, in which the enemy gets sliced into pieces.
Explosive Shuriken: Explosive Shuriken is a projectile move of Sonic. When you throw it and once it lands on an object, the shuriken explodes. There is also a second variant of Explosive Shuriken, which is where you jump and use the move. This is known as an “Air Variant”.
Sonic’s awakening is called “Can you even see me?” The animation: you drop to the ground, you will start to charge yourself up and you will unlock intense speed, having more durability and power. If you side dash, you will be able to teleport.
Twinblade Rush: Twinblade Rush is Sonic’s first awakening move. What it does: You rush at the opponent. Once you hit them, you will have an “Afterimage Clone”, where you and your clone will slice the enemy, then after slicing them, you go around the opponent. You do a final blow, dropping the enemy to the ground and kicking them.
Straight On: Straight On is the second awakening move. You get ready to charge up, then you start running at full speed. After stopping, you do a final slash on the enemy, dash through them, cutting them.
Carnage: Carnage is the third awakening move of Sonic. You put your hand on the ground, where you will jump up high in the air, creating Afterimages. You will throw a bunch of Explosive Shurikens to the ground, creating explosions.
Four-Fold Slash Strike: Four-Fold Slash Strike is Sonic’s fourth awakening move. What it does: You will split into four clones, which will also create Afterimages and a gust of wind; then you dash through the enemy, where it would start to slice the enemy, killing them.
Metal Bat/Brutal Demon: Metal Bat is an aggressive, angry hero from One Punch Man who uses a metal bat as a weapon. Nobody really talks about Metal Bat in the game, because some people don’t use him. Metal Bat has his own wall combo, where he grabs the opponent by the chest, pushes them against the wall, then throws them up in the air, and finally, he does a homerun by hitting them with the bat.
Homerun: Homerun is Metal Bat’s first move. What it does: You strike for the enemy’s legs, where they float in the air for a couple of seconds, then you spin and hit them in the stomach, scoring a Homerun. You can also use the move when the opponent is stunned on the ground. The minimum health for the finisher is 15% health on the enemy. The animation for the finisher: Once you strike for the legs, you grab them with the bat, spin around, smash them against the ground, and do a final blow on them. The animator must have positioned the enemy wrong because it looks like you’re hitting them between their legs. There is also a third variant, when you miss, the animation will follow up where you dash at the enemy and slam them down.
Beatdown: Beatdown is the second move of Metal Bat. You rush at them, where you will beat them up, and then you will smash them against the ground at the end. There is a second variant, where you just need to be close to the enemy. The minimum health for the finisher is 16% health on the enemy. The finisher: After you smash the opponent against the ground, it will follow up, where you will beat them in between the legs three times, making the enemy go inside the ground.
Grand slam: Grand slam is Metal’s third move. You will jump in the air, where you smash your bat on the enemy. There is also an Air Variant, where you uppercut the opponent; when you use the move, you will jump in the air and down slam the opponent against the ground. The minimum health for the finisher is 17% health on the enemy. The finisher: After you slam on the enemy against the ground, it will follow up where the opponent will float in the air, then when they come back down to the ground, you smash them again, making the opponent go inside the ground. The second variant of Grand Slam also has a finisher. The minimum health for the finisher is 12% health on the enemy. The finisher: After you uppercut and high jump, you will do two hits on the opponent while doing a roll, and then you will slam them on the ground.
Foul Ball: Foul Ball is the fourth move of Metal Bat. What it does: You will jump, then you slam the enemy on the ground, where you grab them, smash them against the ground, and then you hit them with the bat. The second variant is where you miss a foul ball, but it will follow up the move where debris will fly up, and then you aim the debris at the opponent. The minimum health for the finisher is 14% health on the enemy. The finisher of Foul Ball is where you grab the opponent, throw them up in the air, hit them with the bat a few times, and then finally do the final blow, where the enemy will be thrown away.
Metal Bat awakening is called “Pumped Up”, it’s where you hit yourself in the head with the bat, giving you a red, dark aura, and having more durability, and strength.
Brutal Tornado: Brutal Tornado is the first awakening move of Metal Bat. You spin around, where wind and air will start forming, creating a tornado which flings the opponent around.
Brutal Beatdown: Brutal Beatdown is Metal Bat’s ultimate beatdown move. It’s where you charge up by putting your bat on the ground, kick it, and then start charging at the opponent. After a few hits, it will follow up a finishing animation where you super jump in the air and then slam your bat down on the ground, creating a massive crater.
Strength Difference: Strength Difference is Metal Bat’s third awakening move. You put your bat against the ground where you will start running at the opponent, then you hit them up in the air, putting in a lot of strength, and finally hitting the opponent which sends them flying in the air.
Death Blow: Death Blow is Metal Bat’s counter move which is also instant death. When your opponent tries to hit you, and you use the move, you block their attack where you spin around, then you hit their stomach hard. The opponent looks around to find you, but you have disappeared. The enemy will turn around to where you are behind them, ready to kill the opponent. You hit their arm, then you kill them. There are two different variations, where one has no weapon and the other has a weapon, the animation will be a bit different.
Atomic Samurai/Blade Master: Atomic Samurai is the 6th character in The Strongest Battlegrounds. Atomic Samurai is also known as hero which is from the anime. Atomic Samurai’s wall combo: Once he hits the enemy against the wall, he slices their chest, and stab them, then he kicks down on his katana, where the weapon will fling in the air, grabs it and then slashes the opponent.
Quick Slice: Quick Slice is Atomic Samurai’s first normal move. Quick Slice is where you step back a bit; then you do barrages of slashes and cuts on the opponent. The damage was 81.7% to the enemy. The minimum health for the finisher is 18-19% health on the opponent. The finisher is pretty basic; it just dismantles the enemy into pieces.
Atmos Cleave: Atmos Cleave is Atomic Samurai’s second move. The move shows you step down on the enemy, you do a bunch of slices and cuts on the opponent, going up in the air, then slicing the enemy down on the ground. The finisher is where, after you slice the enemy down, you dash through them, and put the katana back into the sheath, and Then, the enemy will be dissected into pieces.
Pinpoint Cut: Pinpoint Cut is Atomic Samurai’s third normal move. The presentation of the move is where you dash at the opponent, kicking them and slicing the enemy up. The finisher is where, after slicing the enemy up in the air, you spin around, then slice the enemy a second time, dismantling them.
Split Second Counter: Split Second Counter is Atomic Samurai’s counter move. Once you use the move and the enemy tries to hit you, you dash through them, where you put the katana back into the sheath, cutting the opponent. The finisher is where after you dash through the opponent, once you put the katana back into the sheath, the enemy gets dissected, and a death symbol appears, killing the opponent.
Atomic Samurai’s awakening is called Scorching Blade. Once you activate the awakening, you set the katana on flames, where you spin around which creates a massive fiery slash.
Sunset: Sunset is Atomic Samurai’s first awakening move. Once you use the move, you start slicing the opponent, it will follow a finishing animation where you stab the enemy on the chest, creating an atomic bomb, burning the enemy and killing them.
Solar Cleave: Solar Cleave is Atomic Samurai’s second awakening move where you step back then you dash at the enemy, where not only you burn them, but also dismantle them.
Sunrise: Sunrise is Atomic Samurai’s third awakening move. Once you use it, you dash at the opponent and kick them up in the air, stepping back, igniting the katana, and then you dash forward at the opponent. You will start to do a barrage of dissecting and slicing the opponent after that, you put the katana back into the sheath, where an explosion happens, making the opponent die from the scorching burns.
Atomic Slash: Atomic Slash is Atomic Samurai’s fourth awakening move. Once you use the move, you ignite the katana, where you jump and slash the opponent. The camera will go inside the enemy’s body, where you dissect their atoms, causing an explosion and killing the opponent.
Tatsumaki/Wild Psychic: Tatsumaki is the 7th character in The Strongest Battlegrounds, but also the first female character. In the anime, she is known as a hero, except she is also a brat because of her actions and. She has her own wall combo animation where she pushes the opponent against the wall with her psychic power, grabbing a rock from the ground and throwing it at the opponent.
Crushing Pull: Crushing Pull is Tatsumaki’s first normal move. You use the move, and you will use your psychic power, pulling the opponent forward and slamming them on the ground. The finisher is where after you pull the enemy forward, you grab their face and slam their head on the ground, then you bring out a chunk of rock and crush the opponent with the rock. The move also has a second variant when you hold the spacebar and use the move. The air variant is where you just grab them with psychic powers and push them away.
Windstorm Fury: Windstorm Fury is Tatsumaki’s second normal move. What the move does: You bring out a mini tornado and can do a bit of damage; this is also useful for combos. Windstorm Fury doesn’t have a finisher yet.
Stone Coffin: Stone Coffin is Tatsumaki’s third normal move. Stone Coffin is where you put your hands on the ground, using your psychic powers, and it brings out two plates from the ground, making a stone coffin. The finisher is where after the two plates from the ground catch the opponent, you bring the coffin up in the air and crush the enemy to death.
Expulsive Push: Expulsive Push is Tatsumaki’s fourth normal move. The skill is where you fly to the opponent and use psychic powers to push the opponent away. This move can only be activated by pressing it twice. The finisher is where after you push the enemy with your psychic powers, you grab the opponent’s leg, bring them down, and wrestle them. After that, you grab the opponent, throw them up and shoot them with your powers.
Tatsumaki’s awakening is called “Berserk”; the animation shows you bringing out your rage, creating a tornado where you have a green aura.
Cosmic Strike: Cosmic Strike is Tatsumaki’s first awakening move. Cosmic Strike is where you jump up in the air, bringing in a meteor by using your psychic powers, making the meteor land on the opponent, and killing them.
Psychic Ricochet: Psychic Ricochet is Tatsumaki’s second awakening move. It’s where you uppercut the opponent while bringing out a couple of rocks, grabbing their leg, and spinning around. You throw them up in the air, where they start to ricochet from one rock to another. After that, you collide the rocks together, covering the opponent, and then you slam them on the ground.
Terrible Tornado: Terrible Tornado is Tatsumaki’s third awakening move. Terrible Tornado is where you grab the opponent with your psychic powers, dragging them to the ground and slamming them. After that, it will follow up with you putting energy in your hand and then punching the opponent’s face, which will crack their skull. Finally, you slam them on the ground, creating a massive tornado. Surprisingly, it does 95% damage to the opponent.
Sky Snatcher: Sky Snatcher is Tatsumaki’s fourth awakening move. Sky Snatcher is where you just basically fly at the opponent, grabbing them and throwing them away. You can also fly anywhere with Sky Snatcher.
Suiryu/Martial Artist: Suiryu is the 8th hero character in The Strongest Battlegrounds. Suiryu has his own wall combo, where he holds the opponent against the wall, does a barrage of kicks, and finally kicks the opponent away.
Bullet Barrage: Bullet Barrage is Suiryu’s first normal move. He does a barrage of kicks, damaging the opponent and finally kicking the enemy down. The finisher is where after kicking the opponent, you ride on them like a skateboard and do a final kick on them.
Vanishing Kick: Vanishing Kick is Suiryu’s second normal move. It’s where you rush at the opponent and kick them. You can also press the move twice, where after rushing at the enemy and kicking them, you press the skill a second time to dash at them, smashing the enemy against the ground, which does more damage. The finisher is where after you kick the opponent, you dash at them, grabbing their neck with your legs and slamming them on the ground.
Whirlwind Drop: Whirlwind Drop is Suiryu’s third normal move. Once you use the move, you jump in the air, where you smash the opponent by using your leg. The finisher is where after slamming your leg on the ground, you stomp on the ground three times which kills the opponent.
Headfirst: Headfirst is Suiryu’s fourth normal move. Headfirst is where you kick the enemy up in the air, grabbing them with both arms, then you go down, where you smash the enemy’s head against the ground. The movie doesn’t have a finisher.
Suiryu’s awakening is where you transform into a fiery purple dragon, roaring and eating the enemy.
Rising Fist: Rising Fist is Suiryu’s first awakening move. When activated, you punch the opponent, and it sends the opponent away.
Twin Fangs: Twin Fangs are Suiryu’s second awakening move. Once you use the move, you will do a barrage of claw slashes, then after kicking the opponent’s head, you grab their neck, spin around and smash them on the ground.
Earth Splitting Strike: Earth Splitting Strike is Suiryu’s third awakening move. The move is where you stomp on the ground, bringing out large debris that launches the opponent up. Then, you run up the debris, kicking the opponent through the debris. You dash at them, and you do a one-inch punch on their stomach, sending them away. The one-inch punch is a punching exercise from Chinese martial arts performed at the range of 0-15 cm (0-6 in). Earth Splitting Strike does 81% damage to the opponent.
Gojo/Sorcerer: Gojo is a character from another anime called “Jujutsu Kaisen” where he is known as the strongest sorcerer. Gojo has his own wall combo animation where you push the opponent against the wall, bringing out a forcefield like barrier, as you get close, you crush the enemy to death.
Infinity: Infinity technically isn’t a move, but once you activate it, it makes the opponent slow if they are close to you. This “move” gives stronger punches, and you can use the moves after you activate Infinity.
Repulse: Repulse is Gojo’s first move. It can only be used once you activate Infinity; the same thing goes for the other moves, which are Erase and Attract. Repulse is where you bring out a red power orb and shoot it at the player, killing them instantly.
Erase: Erase is where you bring out a red orb and a blue orb, then you mix them up together which creates a large purple orb. Then you shoot the purple orb at the opponent which instantly kills them.
Attract: Attract is Gojo’s fourth move. Attract is where you bring out a blue energy orb, and it sucks everything in like a black hole. Attract also has a second variant when you deactivate infinity. The second variant of Attract is where you jump at the opponent, kicking their face, which follows with a barrage of punches.
KJ: KJ is a developer’s character. KJ is known to be the strongest stickman, and he is owned by a channel called “Dojo Community”. Everyone wanted KJ, and they donated a lot of money so that they could only have KJ for themselves. The KJ “Free Incident” got Roblox involved. At the Roblox Innovation Awards, you will get to vote on different Roblox games, including The Strongest Battlegrounds. When The Strongest Battlegrounds won the vote, and the creator was about to release KJ, Roblox stopped them from releasing KJ. Since The Strongest Battlegrounds was part of Roblox, they had to listen to what Roblox said. KJ’s own wall combo animation is where you punch the enemy against the wall, then you slap the opponent away.
Ravage: Ravage is KJ’s first move. Ravage is where you punch the opponent by the stomach, follow up with a barrage of punches, and then uppercut the enemy, speeding around them and finally kicking the enemy away.
Swift Sweep: Swift Sweep is KJ’s second move. What it does is where you spin kick at the opponent’s legs, then you kick their stomach.
Collateral Ruin: Collateral Ruin is where you spin around, creating energy force from your hands, and then you attack the opponent with red and black energy. You can do this move on multiple people.
KJ’s awakening is called the “20 series.” When you open your eyes, two letters appear, which are K and J. Then, you will have better durability, amazing speed, and better strength.
Stoic Bomb: Stoic Bomb is where you jump up in the air where energy will appear from your legs, then when you reach the ground, you will create an explosion and send debris flying.
20-20-20 Dropkick: 20-20-20 Dropkick is KJ’s second awakening move. 20-20-20 Dropkick is where you run at the opponent at maximum speed and then punch the opponent. As they fall back, you rush at them, and you prepare for a dropkick. Once you dropkick the opponent’s face, it will instantly kill them.
Five Seasons: Five Seasons is where you launch yourself up in the air, clenching your fists, then you will bring out 5 massive fists which can cause destruction, but can also kill the opponent.
On February 3rd, 2023, when The Strongest Battlegrounds was released to the public, it became popular, taking over Roblox. The game used to be called “Saitama Game,” but after that, it was renamed “Saitama Battlegrounds.” One day, on March 1st, 2023, the game got shut down, and no one knew why it was banned. On March 5th, 2023, The Strongest Battlegrounds came back, and the reason the game was taken down was copyright. After that, the name was changed to “The Strongest Battlegrounds”, and the developers also had to change the music to not bypass any copyright issues.
The community is kind of toxic, but it is friendly. The players are active, and the community is full of nice people teaching fresh players on how to play the game. However, some of the community is full of toxicity, either spamming “easy” or “L.” This can lead to harassment of the other inexperienced players.
In The Strongest Battlegrounds, the characters have different combat animations. Another feature is map interaction, where players are able pick-up trash cans and throw it at other players, a cool thing is that the characters now have “Wall Combo Animations.” This is where you do 4 punches then forward dash, it depends if you’re on a computer, laptop, or mobile device.
There is now an update where the creator expanded the map by adding a beach on the other side of the map; he also added a boss fight which is a Crustacean. Once you defeat the Crustacean, you will be able to become the boss.
There are some changes and additions to some of the characters. Example: The dev added detail to Saitama’s serious punch where once you punch, the clouds disappear for a couple of minutes, which is a reference to the anime and manga.
A few months ago, the creator added a mechanic that allows you to do perfect blocks and timed punches. You will be able to do a technique from Jujutsu Kaisen called “Black Flash.
“Overall, The Strongest Battlegrounds is a fun game on Roblox, it is a great game, but I hope it can change for the better because the game is full of toxicity and back then, The Strongest Battlegrounds was also just a basic fighting game. I would recommend this game to people who are at a certain age like 12-14 because it has violence, bright screens and maybe blood.